
Spike: "Well, as I said, going out at night is basically suicide. This may be our only chance to reach the airdrop." But the next two Antizin drops are coming down right at sunset tonight, and Brecken means to go after them. Rais and his boys only operate during the day, because going out after dark is a dandy way to get killed. And without Antizin we are basically screwed. Look, the trouble is, the airdrops with Antizin keep getting raided by Rais's thugs. The GRE sends in a one-way video feed that lets us know when they're on the way. One has food, first aid supplies, survival gear and such. All right, shut up and pay attention: there are two types of airdrops. He later becomes friendlier, and regards Crane as a friend and fondly remembers him 20 years later.Ĭonversations Dying Light Show: First Assignment After crane successfully completes tasks for him, he becomes more friendly towards Crane. Spike appears standoffish when Crane first meets him, regarding him as just another worker.

Spike to Aiden, regarding the peaceful countryside outside Villedor. "Who would've thought the end of the world could be so. However, He is later seen 15 years after, in the events of Dying Light 2 Stay Human. After reaching Old Town if you fast travel back to the tower you can find Spike also there as a quartermaster, he is located near the workshop in first floor.Īround the time of Dying Light: The Following, he managed to get some of the survivors out of Harran, after then it is unknown exactly what happened to Spike. Spike remains with the Ferry Harbor until Crane travels to Old Town.įollowing Kyle's departure from the Slums in The Saviors, Spike eventually follows him and seeks refuge with the survivors residing within Harran University. Zere is kidnapped and many of the guards are killed. However, during the quest The Pit, the courtyard is attacked by Kadir "Rais" Suleiman and his gang Dr. From this point on, he offers his services as a quartermaster.Īfter Crane and Jade Aldemir investigate the bandit activity at Harran Public School, Spike radios him to inform Kyle he has temporarily relocated to the Ferry Harbor, where he is working alongside Morgan. When Kyle next speaks to Spike, he will thank him for his help and reward him with a UV Flashlight as well as a remote which can activate the light traps he has set up.

As night is falling, Spike urges Crane to return to safety.

Spike directs Crane to a nearby power substation where he is able to reboot the power. Spike then contacts Kyle and asks him to arm some UV light traps near the warehouses, but this causes the district to lose power. However, Crane is interrupted when the Tower loses contact with one of its runners and he is sent to investigate, securing a safe zone in the process.
AIDEN DYING LIGHT SERIES
He is also responsible for setting up traps and safe zones within the Slums.ĭuring the main story quest First Assignment, Kyle Crane is sent to assist Spike in arming a series of traps along a route which Harris Brecken and a group of runners will follow while returning with an airdrop. They have secured themselves within the courtyard immediately south of the Tower. Imran Zere, a scientist searching for a potential cure to the virus. He is the leader of a group of survivors tasked with protecting the mobile laboratory and research of Dr.
