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Alien swarm reactive drop calling medic to cure infestation
Alien swarm reactive drop calling medic to cure infestation













  1. #Alien swarm reactive drop calling medic to cure infestation generator
  2. #Alien swarm reactive drop calling medic to cure infestation update

Disabled texture lighting interaction with the Flesh shader for now as it was causing crashes.See nature/snowwall006a.vmt for an example. This allows the alpha channel of a $bumpmap to "push" a material into a surface. Added support for $parallaxmap and $height_scale in the LightmappedGeneric shader.Accident 32: J5 Connector: Added a ladder to the sewer area and removed the kill trigger.Accident 32: J5 Connector: Fixed drone pathing in the last holdout.Paranoia: Crucial Point: Fixed drones refusing to climb upwards in the last holdout.Now kills drones in a single shot on brutal difficulty on any marine. Precision Rail Rifle: Base damage increased from 75 to 105.Fixed F9 menu showing incorrect text for how many players have voted yes during a map vote.

#Alien swarm reactive drop calling medic to cure infestation generator

Fixed a generator model being rotated 90 degrees.

#Alien swarm reactive drop calling medic to cure infestation update

Fixed an issue that caused some dedicated servers to not update their Heroes of the Interstellar Armed Forces configuration data.Officer Leadership skill activation sounds.Reduced volume of some frequently played sound effects:.Fixed controller icons in hints rendering incorrectly for non-XInput controllers.Fixed the previous user's Workshop addon enabled state being used on the first game launch after switching Steam accounts.Fixed the asw_vehicle_jeep entity being unintentionally disabled.Fixed a bug where sv_memlimit would sometimes fail to exit.Fixed Bastille only playing one of his two death sounds.Fixed an issue that caused the "help" command to limit descriptions to 80 characters.Going forward, uploading addons with config files in them to the workshop will be limited to autoexec_.cfg to avoid collisions between different addons and between addons and user files.Addons with an autoexec file are now listed on the workshop under the "Config" tag.Updated how the Mission Complete screen is rendered to allow supporting more languages.Fixed end-of-mission stat graph lines being unexpectedly far apart in some cases.IAF HAS42 Devastator: Increased firing sound volume for the player firing the weapon.So then how are you supposed to have enough ammo with Medigun alone to constantly purge teammates of infestation throughout a map and not run out super quick? Especially when it takes 20-30 ammo to cure just ONE teammate of infestation.Here are some fixes for recently-reported bugs and a few map and workshop improvements.

alien swarm reactive drop calling medic to cure infestation

Especially the lack of Tesla can be impactful on maps where there's a lot of shieldbugs and / or your team is not very good at killing stuff and need to babysit them.

alien swarm reactive drop calling medic to cure infestation alien swarm reactive drop calling medic to cure infestation

On longer ones you need to either go dual SMG or SMG + ammo so you can't bring medigun nor tesla with you anymore. Stopping in random places just because one or two teammates are low is almost always a bad idea on brutal. The problem with beacons is it force team to sit in one place for a while so it works well only in places where team stops / slow down. How is Heal SMG + Heal Beacons on Faith? I feel like that would combine a good mix of group healing, single target healing, and personal defense.ĭunno what equipment to take with it though, probably either Tesla Turret or Lightning Armor. Publicado originalmente por Wearing a Mask spreads COVID:















Alien swarm reactive drop calling medic to cure infestation